Children of the Moon Evolution
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- $10.00
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- $10.00
- Regular
- $36.00
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Wulfs Are Villains No More!
Children of the Moon™ Evolution is a monumental change. The Wulfs are the misunderstood villains of Seven Sleeping Kings.™ Who knew they would be so fun to play!? Normally I would take a year to playtest all this new material.
Get your own copy at a low introductory price, become one of our playtesters, and offer up your own experiences.
- Get your expanded 46-page PDF guide
- Included is a new blank roster plus a pregenerated roster to print and try NOW; Start with a blank slate or tweak the pregenerated roster and update to your style
- Did I mention this is a $36 value with FREE downloads for life?
Watch how friends and a writer’s retreat inspired the Wulf’s next evolutionary Step!

What’s new? What isn’t?!
Warrior Evolution
- Packmasters lead by stature but no longer Command; who wants a 1 Psyche Wulf in charge?
- Stalkers shave Moon Glow plus a better path to excel with missiles
- Whelps were never bad unless you got too many; now, there’s just 1 max
- The Brute is now the Wulf you always wanted!
- Little Ones are communicators—the translators Wulfs always needed—plus they’re darn fine at Mind Throw
- The War Child is the ultimate Huntress, a Commander plus the most adept Wulf for melee and missile combat
Skill Evolution
- Beast-Talkers call more beasts, teach beasts in real time, and still get other clans’ beasts and mounts to do their bidding
- Burrow gives Wulfs much-needed re-rolls!
- Cat-and-Mouse is Engage for Wulfs
- Staples like Curve Shot and Mind Thrust are basics now
- Mistwalker is Shadow Walk that allows surprise attacks!
- Mist-Weaver is a basic skill to gather all the magic berries, beans, Hurtloam, Mist Stones, Wildwood, and more for free!
- Night Raider allows your Wulfs to steal from NPC encampments to stock up on things they cannot conceive how to make
- Soothe is fixed and must-have!
- Speech is possible for your Little One with a little patois of her own
Equipment Evolution
- Melee weapons doubled in number
- Find delightful scissors and stab someone
- Missiles have undergone extraordinary upgrades with clear paths to step-up to high Damage Feats and incredible range
- Find armor and wraps to fit every size and every budget including stuff only your War Child is clever enough to make
- Outerwear is a Wulf specialty, not just for function, but frills like brooches and buttons add prestige ; )
- Gear is replenished
- Sacrifice is simpler
- Vehicles…OK, there is one thing that didn’t change…
Moon Dancer Evolution; a NEW School of Magic
- Cast buff spells via Mind Speech anywhere on the battlemap!
- Moon Dancers have their own School of Magic!
- 27 spells to start with more on the way!
- Sky & Water spells were really for Elves; Wulfs get spells to suit their environment and sensibilities (hunt things better)!
Beast, Mount, and Dragon Evolution
- Critters are presented in a format so you can cut out as cards rather than shoehorning into rosters
- Get updated stats for the dire wolf, barb cat, winter wolf, and dragons
- Meet the crazy new Tundra Beast with a 120 GP value!
But wait; there’s more!
- Children of the Moon™ Evolution is fully compatible with The WitchBorn® Living Rulebook™
- The 46-page guide comes with a new roster, The Mists, which incorporates the guide updates including 2 roster slots for outerwear
- Plus, how about a second roster that already has a pregenerated clan so you can play right away?
This introductory price won’t last long. Get your guide now and start your Wulf evolution!